Most welcome to the first research seminar this fall.
Our first speaker is Steve Dahlskog and he will present his on-going research.
Date: September 20
Time: 13.15 – 15.00
Place: Aktersalongen
Title: “Towards Post Release Offline CAD PCG.”
Abstract: The entertainment software industry is faced with doubled costs with every new platform generation. A fair share of these costs are related to the game specific content. An initiative to minimize these costs is the use of procedural content generation (i.e. Algorithmic created content with none or little human input). The focus of my research lies in the post release phase of the software project. In this phase, content can keep players playing the game, drawing in new users in order raise ROI. In this situation, the players have a specific feel of the game’s content and most of the development team have left to other projects. In order to solve this issue, I look into the possibility to understand the content in a structured way, reproduce the similarity of previous designs but still generate interesting and novel content.