This week the students from the course Character Design exhibited their projects in the K3 workshop.
This week the students from the course Character Design exhibited their projects in the K3 workshop.
Yanki Lee, guest researcher at K3, will as a part of the AFM network do a full day workshop at the bottom floor at Niagara the 11th of December. The workshop allow participants to “drop in” (approximately 20-30 minutes) and it relates to immersion techniques and design for our “future selves”. The day after, 12th of December, we will follow up with a discussion during lunch in the K3-design studio (NIB0542).
Workshop (Pop-up Idea Store), Dec 11 at 9-16 (location: Communal Area on the Niagara Building).
Yanki Lee from Hong Kong, a visiting researcher at K3 this fall will design and operate an immersing experience to engage Malmo University communities to design for our future selves. Dr Lee is the co-founder of Enable Foundation, a non-profit social design agency, working on a government-funded design experiment with aim to train young design students to immerse themselves into old age and co-create with senior citizens to develop an alternative model for ageing innovation. A open lunch session will be hosted on Dec 12 (location: K3-Studio) to share the workshop findings and discuss immersive methodology in social innovation development.
Download full-text of Para-Archives: Rethinking Personal Archiving Practices in the Times of Capture Culture by Jacec Smolicki here.
The public defence will take place on Friday 15 December at 13:15 in auditorium B (B0E07) at Niagara.
This study explores possibilities for alternative forms for personal archiving in the context of contemporary techno-culture and dominant forms of capturing personal data. An intensified proliferation of various capturing technologies and mechanisms concerned with collecting, storing and analyzing personal data let us locate personal archiving as one of the major everyday media practices that people engage in today, both voluntarily and involuntarily. The main point of departure for this thesis is a recognition of a certain polarization of perspectives and debates on personal archiving practices prompted by this new techno-cultural condition. If on hand we are presented with an enthusiastic scenario of a certain infallibility of digital memory and possibility to fully control the way one construct’s his/her digital archive, the opposite view confronts us with a pessimistic vision of a full penetrability of our digital repositories (and hence everyday lives), ever more tightly constrained by the imperceptible dynamics of network technologies. In this thesis I investigate a possibility to move beyond these ramifications and seek for alternative modes of personal archiving by engaging in a practice-based research and media archaeological inquiry into (archival) media histories. The thesis proposes a concept of para-archiving which denotes a practice of recording subsets of everyday life that takes place in parallel to a range of voluntary and involuntary capturing and archival mechanisms, procedures and practices in today’s highly technologized everyday life. Among other examples, as a major case bring in my own personal archiving practices I have been regularly conducting for last seven years and which in various ways appropriate a range of portable and affordable personal technologies of today to record and para-archive various aspects of everyday life. I use my practice as a vehicle allowing me to examine implications of today’s pervasive technologies on for example material, performative and agential aspects of personal memory and archiving practices. By drawing on my practice and inviting a range of thematically related aesthetic practices into the picture I also intend to invigorate the pallet of methodological approaches within the field of media and communications studies. While located within the field of Media and Communications the thesis borrows also from such fields as Philosophy of Technology, Media Archaeology, Cultural Studies and Media Arts.
Welcome to student exhibition Life on Mars by Graphic Design students (year 1), Niagara 5th floor 2017-11-03 – 2017-11-08.
EMBODIED SOUND: Touching the glass stimulates an inner play of sounds and light.
K3’s Senior lecturer in tangible interaction design and glassblower, Henrik Svarrer Larsen, together with amongst others former K3 PhD student, Mads Hobye, currently exhibit outcomes of a series of AIRs at the Glass Factory as part of the research initiative DynamicTransparencies. The artefacts are early outcomes of material-based explorations and craft-like curiosities from a meeting of hot glass and physical computing. The work partakes in a big-scale exhibition travelling to two other major glass museums in Finland and Denmark as part of the NF funded project, Scandinavian Glass – starting all over.
Riksbankens Jubileumsfond (RJ) has granted Ann-Sofi Ljung Svensson, senior lecturer in Literature Studies, funds for the research project Back to the Homestead: The Idyll as Critical and Aesthetic Discourse in Swedish Literature/Hem till gården. Idyllens ideologi och estetik i ett svenskt litterärt och populärkulturellt perspektiv.
”Hem till gården. Idyllens ideologi och estetik i ett svenskt litterärt och populärkulturellt perspektiv” är en kvalitativ genrestudie i litteraturvetenskap. Studien utgår från nutidsrelevanta texter och perspektiv, som dels sätter in genren i ett svenskt litterärt och populärkulturellt sammanhang, dels utforskar idyllgenrens samhällskritiska potential och estetiska karaktär. Tesen är att idyllgenren används för att utöva djupgående kritik mot det moderna samhället genom att gestalta och diskutera mer eller mindre utopiska samhällslösningar. Under 1900-talet har kritiken i idyllens form ofta riktats mot den svenska välfärdsstaten, dvs. folkhemmet. Lösningarna har förlagts till landsbygden, och omfattar ekokritiska perspektiv. En dubbel bindning mellan ideologi och estetik tillhör idyllgenrens konventioner och har varit tydlig genom historien. Men det är oftast de estetiska och nostalgiska dimensionerna i genren som framhålls, medan den subversiva kraften lätt förbises eller avfärdas. Med utgångspunkt i hermeneutisk och socialkonstruktivistisk teori och med en diskursanalytisk metod undersöks fem författarskap från tidigt 1900-tal fram till idag: Karl-Erik Forsslund, Vilhelm Moberg, Astrid Lindgren, vissångaren Bernt Staf och bloggaren Clara Lidström. Urvalet speglar även en populärkulturell medieutveckling. Idyllgenren har varit lågt värderad i svensk litteratur under 1900-talet, men står alltjämt att finna i mer populärkulturella sammanhang.
The Swedish Research Council (Vetenskapsrådet) has granted Kristina Lindström, senior lecturer in Product Design), and Åsa Ståhl, Linnéuniveristy fund for the research project Un/making Matters – maintenance, repair and composting.
The purpose with Un/making Matters is to explore and develop an emerging design space that offers alternatives to the productivist and anthropocentric thinking and making that has been and still is strong within design and design research.
Åsa Ståhl and Kristina Lindström will carry out a variety of design experiments where human and non-human actors are invited to engage with practices such as maintenance, repair, composting and other ways of caring for that which has already been made, rather than making the new. Our interest here lies not only in what these practices make or sustain, but also what they can unmake, in terms of matters, entanglements, practices, imaginaries and aesthetics.
Based on these events we will in the final phase of the project craft speculative scenarios, manuals, fabulations and prototypes that offer fantastical as well as mundane proposals for how to care for that which is already made. These speculations will be circulated to a wider public through exhibitions, media and other public fora.
Through crafting events and speculations we will explore and contribute with inventive couplings between methods and theories from participatory design, speculative design, repair and maintenance studies and feminist technoscience. Insights from the experiments and speculative articulations will be circulated to the design research communities through articles and presentations at conferences and symposia. It will also be brought into educational settings.
The students and teachers of the course in Co-Design would like to invite you to a Design Thing, an event to debate and imagine together how to create a more inclusive and sustainable Malmö.
The Design Thing will be held on the 2nd of November between 9.00 and 12.00 at STORM (Malmö University Gäddan Cittadelvägen 7, 211 18 Malmö
During the last 10 weeks, we have been engaging a number of stakeholders and people in Malmö in a common journey exploring how to create a more inclusive and sustainable city. During this journey, we found different opportunities and issues about how people, civil servants, companies, NGOs and other organizations could work together in addressing challenges related to public spaces, sustainable mobility, urban planning and zero waste in Malmö.
On the last day of the course we would like to engage you in a Design Thing around some of the insights we gain along the way.
9.00 – 9.10 Welcome
9.15 – 9.45 Public Spaces
9.50 – 10.20 Sustainable Mobility
10.20 – 10.35 Break
10.35 – 11.05 Urban Planning
11.10 – 11.40 Zero Waste
11.40 – 12.00 Closing discussion
You are welcome to join us for as long as you can!
Please sign up at latest on the 27th October to firstname.lastname@example.org
Looking forward to thinging together!
The students and teachers of the Co-Design course
The course Co-design: design, participation and democracy provides students with a practical and critical understanding of how to work with participation and citizens’ engagement in relation to societal issues. Particularly, this year the focus has been on expanding how participation and plurality might be at play in creating more sustainable and inclusive cities, with particular focus on the themes of public spaces, sustainable mobility, urban planning and zero waste.
The goal was both to learn about co-design as a hands-on approach to participation; as well as explore how participatory approaches can open up for new understandings and opportunities around these themes.
The format of the Design Thing aims at sparking debate about a specific issue. It is inspired by the ancient Nordic “Ting”, a gathering where issues relevant for the communities were addressed. The Design Thing tries to move beyond the traditional discussion and rather explore how more performative formats might provide more generative and inclusive ways to debate and “make” decisions.
During this weekend 45 students from K3 design programmes had a 3-day art/design workshop, Incredible Interactive Art Adventure. The theme of the workshop was “This body augmentation is probably a bad idea”.
You can see the result from the workshop at instagram.com/iiaa.nu