Design and Social Innovation: why, what and how?

Sign up for ISU breakfast seminar 2016-04-06 8:00-9:00 with Anna Seravalli, senior lecturer at K3.

Social innovation entails new services, products, practices that address issues of social and environmental sustainability. In the last years there has been a growing interest of how design can be at play in supporting the flourishing and development of social innovation. What is the contribution that design approaches can offer to social innovation? And what are the limits of such approaches? And what may the role of the designer be in such projects? These questions will be discussed in relation to the development of the co-production project ReTuren, an upcycling station in Malmö. 

Remake by Product Design


Årskurs två inom kandidatprogrammet Produktdesign ställer ut höstens Remake-projekt i Medeas lokal på entréplan i Niagara den 6-8 april. Där visar studenterna upp projekt utvecklade utifrån återvunnet/återbrukade material och i samarbete med Stadsmissionen. Resultatet är allt från vetevärmare till högtalare, kepsar, lampor etc. Varmt välkomna!

Vernissage den 5/4 kl 16-18.

Kontakt: Helena Ondrus

Adress: Nordenskiöldsgatan 1

Bugs in the War Room

LHR_W_Page_1Don’t miss the exhibition Bugs in the War Room with PhD student Linda Hilfling at Overgaden – Institute of Contemporary Art, Overgaden neden Vandet 17, DK-1414 Copenhagen K +45 32577273, Tuesday-Sunday 1-5pm, Thursday 1-8pm.

Chennai, India, New Year’s Eve 1999. A group of engineers are gathered in a war room where they are on stand-by to deal with the catastrophic, global consequences of the predicted meltdown of every computer system in the world at the turn of the millennium. Fifteen years later, Linda Hilfling Ritasdatter locates the key human and nonhuman players in this apocalyptic chapter of the digital age. On the basis of her own knowledge of computer programming, Ritasdatter makes absurd, humorous links between aspects of everyday technology that the general public are rarely aware of. The artist has previously created an open network that automatically deletes all words registered with the Danish Patent and Trademark Office, given performative lectures on the history of the overhead projector, as well as hacking search engines to use spelling mistakes to counter algorithmic censorship.

Bugs in the War Room investigates the coalescence of Christian doomsday prophecies, global economy, neo-colonial power structures, and an allegedly obsolete computer code on the brink of a new millennium. The exhibition is based on a numerological system originating in the American, Christian journal End Time. In 1999, when fears about Y2K were at their highest, the journal published a letter to the editor claiming that the word ‘computer’ could be translated to 666 – the number of the Antichrist. Ritasdatter accepts this combination of technophobia and doomsday prophecy at face value in the exhibition, where she presents 666 new letters generated by a computer code that resuscitates the numerological system. From the many letters it emerges that the computer is not alone in being the work of the devil – the names ‘Terence Hill’, ‘Santa Claus’ and the brand name ‘Elephant Beer’ are too. Ritasdatter has coded the programme using COBOL, a code considered obsolete in the West, but which still comprises a core element of the IT systems of banks and insurance companies.

The exhibition includes the seminar CRISIS COMPUTING, with the launch of an infinite encyclopaedia of the end of the world, and a slide-projector lecture exposing the links between the cybernetics of the 1960s, the worldwide paranoia of the millennium bug, and India’s outsourcing boom.

Cities of Homefullness -­ seminar and workshop in Malmö 28th of April

Cities of Homefullness is a project of Swedish and Australian artists, designers, architects and housing researchers whose research traverses urban planning, creative and welfare based interventions into homelessness and social and affordable housing in Sweden and Australia. The Homefullness researchers combine expertise in urban planning, social work, co-­‐design, socially engaged art, urban and graphic design and architecture, and housing research. The project aims to identify, articulate and design residential communities which promote the opposite of homelessness – affordable, sustainable housing and community living including the creation of environments and effective support for social wellbeing. As such, Cities of Homefullness will research, imagine and plan for new modes and thinking about housing in the early to mid 21st Century.

The 28th of April we will invite interested to meet this research group to discuss and elaborate how the concept of Homefullness potentially could make sense in the city of Malmö? This might be seen as relevant not at least because the severe challenges Malmö is facing regarding how to providing homes for a rapidly increasing population. A challenge that has gained a new dimension through the extensive refugee streams that has entered into the city during 2015.

The seminar och workshop is collaboration with School of Arts and Communication, RMIT Melbourne and the School of Social Work at Lund University. Contact Per-Anders Hillgren ( for more information, last day to sign up is 14th of April.



SIDeR – Student Interaction Design Research Conference

This year’s SIDeR Student Interaction Design Research conference in Malmö on 1st and 2nd of April, is organized by the master programme of Interaction Design at K3. SIDeR is a yearly event for and by students held throughout northern Europe.

The two day event will be a mixture of keynote lectures, demos, workshops and parties.

The theme of the 12th SIDeR conference deals with the ever evolving relationship between Human and Nature. Interaction design is at the centre of this relationship as technology and design progressively transform, blur and redefine our notion of the natural and the artificial.

More information on the SIDeR conference webpage